Krumov’s power level tests for fictional characters: Part 1 – Minas Tirith
I’ve devised three tests that check for certain capabilities that fictional characters possess. Based on whether they can pass the test at all, and then how well they did so, we can better classify them into separate power level tiers.
Better gameplay: skill resolution
With this article, I’m starting an entirely new series on tacking problems in RPGs that aims to explore the ways we can speed up play and make it a smoother user experience by reducing the lag that happens when interpreting roleplay through mechanics. This streamlining process can be applied to everything, both during the session […]
C.A.R.M.E.N.
Welcome to the introduction to the Card Appraisal and Rating Machine ENgine, also known as my friend Carmen, whom I’m teaching card games. Hearthstone in particular for the time being, though I look forward to the day where we might attempt to tackle Magic: the Gathering. The goal of this project is to teach her […]
Carmen says – Rastakhan’s Rumble
Over a year ago, when Knights of the Frozen Throne was revealed as an expansion, I made the inaugural post of “Carmen says”. Back then was the first “public” beta-test of Carmen’s ability to evaluate cards, and she didn’t know too much. With the announcement of Rastakhan’s Rumble, me and Carmen will be working hard […]
Designer’s glossary: non-choice
non-choice [nɒn-tʃɔɪs],[non-; nan-chois] One-time disclaimer on this first post – scroll down to the About section to learn more about the project and how You can contribute! noun The act of presenting your players with multiple options, one of which one is strictly better than the rest. This can either be done intentionally, in order […]
Carmen says – Knights of the Frozen Throne
It’s Christmas again! For card game players, this holiday comes around multiple times per year. I’m talking, of course, about everybody’s favourite time – SPOILER SEASON! Knights of the Frozen Throne, Hearthstone’s next expansion was recently announced and it came with five new cards to boot! In the post below I will be reviewing and […]
Hearthstone metagame clock progress update
In the previous article I demonstrated how a TCG’s metagame can be tracked with an actual physical clock rather than using the already established tier lists. There has recently been an oversaturation of meta reports which make keeping up with the game and tracking the meta accurately a daunting task – not only do all […]
Introducing the Hearthstone Metagame Clock
In 1999 Mike Flores asked Who’s the beatdown? This historical piece has echoed through the TCG genre and is regarded as one of, if not the most quintessential article ever written about Magic. Everybody who has played a trading card game is familiar with the two archetypes, aggro and control, and here Mr. Flores teaches us how even […]