Revolutionising the RPG

A blog on game design. Home of The Chimborazo Project, a variety of games, the science of Applied Game Dynamics, and much more.

What’s next – 2019 – Quarter one and yearly synopsis

Here’s an overview of what I am working on at the moment and for the immediate future, and what I plan to do after that. As always, development on the main title (Chimborazo) continues all the time, regardless of anything else that’s happening, so that doesn’t need to be mentioned. First things first, these next three…
Read more

Hearthstone “Fable to Staple” rules and guidelines

I’m starting a new series over on Twitter which I’d like to call “From Fable to Staple – turning bad cards into autoincludes with little tweaks”, where I take one under-powered Hearthstone card and make it over-powered with a slight tweak. It’s important to note that while a card may not be particularly strong, that…
Read more

Lost and found

Greetings! My name is Nick and if you are here reading this, that means you have found something valuable that belongs to me. I couldn’t be more grateful and I would truly appreciate getting the item back, so below I will outline how to how to get in touch with me to arrange returning the…
Read more

C.A.R.M.E.N.

Welcome to the introduction to the Card Appraisal and Rating Machine ENgine, also known as my friend Carmen, whom I’m teaching card games. Hearthstone in particular for the time being, though I look forward to the day where we might attempt to tackle Magic: the Gathering. The goal of this project is to teach her…
Read more

Carmen says – Rastakhan’s Rumble

Over a year ago, when Knights of the Frozen Throne was revealed as an expansion, I made the inaugural post of “Carmen says”. Back then was the first “public” beta-test of Carmen’s ability to evaluate cards, and she didn’t know too much. With the announcement of Rastakhan’s Rumble, me and Carmen will be working hard…
Read more

Designer’s glossary: non-choice

non-choice [nɒn-tʃɔɪs],[non-; nan-chois] One-time disclaimer on this first post – scroll down to the About section to learn more about the project and how You can contribute! noun The act of presenting your players with multiple options, one of which one is strictly better than the rest. This can either be done intentionally, in order…
Read more

On the topic of purple eyes and roleplaying experiences

In the world of Chimborazo, sometimes people have purple eyes. After all, it’s fantasy, so I’ve introduced a few extra colours into the gene pool. In a world with many many races, I think it reinforces the sense of wonder within the reader, and it helps that these untypical colours very rarely make an appearance.…
Read more

Carmen says – Knights of the Frozen Throne

It’s Christmas again! For card game players, this holiday comes around multiple times per year. I’m talking, of course, about everybody’s favourite time – SPOILER SEASON! Knights of the Frozen Throne, Hearthstone’s next expansion was recently announced and it came with five new cards to boot! In the post below I will be reviewing and…
Read more

Hearthstone metagame clock progress update

In the previous article I demonstrated how a TCG’s metagame can be tracked with an actual physical clock rather than using the already established tier lists. There has recently been an oversaturation of meta reports which make keeping up with the game and tracking the meta accurately a daunting task – not only do all…
Read more

Introducing the Hearthstone Metagame Clock

In 1999 Mike Flores asked Who’s the beatdown? This historical piece has echoed through the TCG genre and is regarded as one of, if not the most quintessential article ever written about Magic. Everybody who has played a trading card game is familiar with the two archetypes, aggro and control, and here Mr. Flores teaches us how even…
Read more

Chimborazo!

Introduction Welcome to Chimborazo RPG blog. This is an open-sourced project where I create a role-playing game from the ground up. The primary purpose of this blog is to show readers what the design and development processes behind the creation of a game look like and to introduce them to an epic fantasy world. If…
Read more